Alejandro Almarza Martín's profile

Box Shooter - Created by (c) 2016 MSU

Box Shooter
Sep 2017 – Oct 2017
Originally created
by
(c) 2016 Michigan State University
Demo developed
by
Alejandro E. Almarza Martín

Additional design
by
Alejandro E. Almarza Martín
Video game Trailer
Designed
by
Rosana C. Aular Mendoza
Third and last prototype I made while studying Unity3D, in an audit to the basic course named "Introduction to Game Development" (in Coursera, by Michigan State University). The objective was to polish my programming logic (scripting in C#) and mature my knowledge as a GamePlay Developer. Thanks to my previous experience in university projects and having worked as a .Net Full Stack Developer (in Vocem), I already had a competent background in C#.

It is a simple First Person Shooter (FPS) game, based on boxes. When shooting and hitting a box, you can add or subtract points or add or subtract time, depending on the type of box. The objective is to reach a "score proposed as a challenge", before the ‘time is up’.

Several original improvements were added to the demo:

• In level two, the deployment of a new type of enemy is made, which is worth a huge amount of points. The reason for that decision is that his movement pattern is totally random. Random time counters are displayed to decide when the current movement will change and then the parameters of the new movement are calculated. Even velocity is one of the randomized parameters; and it's really very hard to hit this box.

• Another kind of additional enemy was developed, which is worth a minimum score; nevertheless the radical difference with the others is that: it is a predator, that is to say, it sticks to your tail and tries crush you. To make it more amusing, a 3D sound was implemented, (a constant humming), so that as you get closer, you hear how the sound grows in intensity, and the fear of being eliminated lurks. It usually attacks from the back or from a blind spot.

Versions for PC, Web and mobile devices (Android) were built. For this I was able to re-use the solution previously implemented in the game "Mad Ball", deploying a "touchscreen" graphical interface.
Box Shooter - Created by (c) 2016 MSU
Published:

Box Shooter - Created by (c) 2016 MSU

Third and last prototype I made while studying Unity3D, in an audit to the basic course named "Introduction to Game Development" (in Coursera, by Read More

Published:

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